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2020 JK Sports 14U February Frenzy
12U
14U
Feb 28 - Mar 1
|
FunCity Turf - Greater Burlington Area Sports Facilities | Burlington, IA
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Select a player to sign up
Schedule/Scores
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Feb 28, 2020
Feb 29, 2020
Mar 01, 2020
FunCity Turf - Greater Burlington Area Sports Facilities #1
Game Recap
Final
Central Blue Devils 13U
4
07 Midwest Sluggers
7
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Urbandale J-Hawks
8
Eastern Iowa Barracudas 13u
1
FunCity Turf - Greater Burlington Area Sports Facilities #1
Game Recap
Final
Lady Hitmen 06
1
Heartland Havoc 06
5
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Fireball fast pitch
0
06' Mudd Dawgs
4
FunCity Turf - Greater Burlington Area Sports Facilities #1
Game Recap
Final
Prairie Fusion
1
Iowa Premier 12U Black
11
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Iowa Impact
0
Missouri Stealth Ramsey
10
FunCity Turf - Greater Burlington Area Sports Facilities #1
Game Recap
Final
Midwest Bandits
0
Cobras 05
13
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Lions 14U
5
STL Comets 05
8
FunCity Turf - Greater Burlington Area Sports Facilities #1
Game Recap
Final
07 Midwest Sluggers
2
Iowa Premier 12U Black
7
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Urbandale J-Hawks
7
Missouri Stealth Ramsey
10
FunCity Turf - Greater Burlington Area Sports Facilities #1
Game Recap
Final
Heartland Havoc 06
9
Cobras 05
1
FunCity Turf - Greater Burlington Area Sports Facilities #1
Game Recap
Final
06' Mudd Dawgs
13
STL Comets 05
3
FunCity Turf - Greater Burlington Area Sports Facilities #1
Game Recap
Final
Iowa Premier 12U Black
3
Missouri Stealth Ramsey
0
FunCity Turf - Greater Burlington Area Sports Facilities #1
Game Recap
Final
06' Mudd Dawgs
5
Heartland Havoc 06
9
FunCity Turf - Greater Burlington Area Sports Facilities #1
Game Recap
Final
Heartland Havoc 06
0
Iowa Premier 12U Black
10
Pool Standings
Pool seeding tie breaker rules
×
PG regular seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If two teams are tied -Head to Head winner
If three teams are tied – If one team has defeated both other teams, that team advances. If not go to #4.
Total runs allowed in pool play.
If still tied – Total runs scored in pool play
If still tied – Total runs allowed subtracting game with most runs allowed in pool play
If still tied – Total runs allowed minus two games with most runs allowed in pool play
If still tied – Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
×
Run Differential seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If two teams are tied -Head to Head winner
If more than two teams are tied and they did not all play each other, then Head to Head does not apply. Go to #4 tie breaker.
Run differential (Sum of run differential in pool play) (Max of 7 runs per game)
Total runs allowed in pool play.
Total runs scored in pool play
Total runs allowed subtracting game with most runs allowed in pool play
Total runs allowed minus two games with most runs allowed in pool play
Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
×
Average Run Differential seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If winning percentage tied - team with most wins or team with less losses
If two teams are tied - Head to Head winner
If three teams are tied – If one team has defeated both other teams, that team advances. If not go to #5.
Average runs allowed in pool play.
If still tied – Average runs scored in pool play
If still tied – Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
Pool standings are subject to be overridden by event director if other tie breaker proceedings are needed.
Pool A
ST
PCT
W
L
T
RA
RS
1
Iowa Premier 12U Black
IA
1.000
3
0
0
5
22
2
06' Mudd Dawgs
IA
0.667
2
1
0
3
23
3
Lady Hitmen 06
IA
0.333
1
2
0
20
13
4
Iowa Impact
IA
0.000
0
3
0
39
9
Pool B
ST
PCT
W
L
T
RA
RS
1
Missouri Stealth Ramsey
MO
1.000
4
0
0
11
42
2
07 Midwest Sluggers
IL
0.600
3
2
0
22
35
3
Fireball fast pitch
IL
0.400
2
3
0
25
9
4
Midwest Bandits
IL
0.000
0
4
0
32
4
Pool C
ST
PCT
W
L
T
RA
RS
1
Cobras 05
MO
1.000
2
0
0
3
19
2
Central Blue Devils 13U
IA
0.750
1
0
1
5
13
3
Eastern Iowa Barracudas 13u
IA
0.500
1
1
1
6
23
4
Lions 14U
IA
0.000
0
3
0
45
4
Pool D
ST
PCT
W
L
T
RA
RS
1
STL Comets 05
MO
1.000
3
0
0
2
21
2
Heartland Havoc 06
IL
0.667
2
1
0
13
20
3
Urbandale J-Hawks
IA
0.333
1
2
0
14
19
4
Prairie Fusion
IA
0.000
0
3
0
35
4
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2024
by Perfect Game. All rights reserved. No portion of this information may be reprinted or reproduced without the written consent of Perfect Game.