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10U (AAA) 12U (AAA) 13U (AAA) (54/80) 14U (AAA)
All payments need to be paid ASAP as the payment deadline is only the deadline if the tournament is not full. So if it fills before the deadline your team will be waitlisted IF NOT PAID. You are only fully in the tournament when payment is made. We cannot put any team on the schedule unless they are paid.
June 26th : Player Social/Pin Trading & Skills Competitions: Wednesday 11am - 1:30pm
ALL TEAMS (PLAYERS AND COACHES ONLY) MEET IN OUTFIELD OF FIELD 5 @ 10:45AM

FIELD 5 - 13U/14U HR DERBY

FIELD 6 - 13U/14U RELAY RACE/AROUND THE HORN
  13U/14U FLAME THROWER IN RIGHT FIELD

FIELD 7 -10U/12U HR DERBY
 10U/12U FLAME THROWER WILL TAKE PLACE IMMEDIATELY AFTER THE  HR DERBY CONCLUDES

FIELD 8 - 10U/12U RELAY RACE/AROUND THE HORN

AROUND THE HORN - (5 Players) 
Five (5) players from each team will be allowed to participate.  The players will take their positions in the infield (1B, 2B, 3B, SS, C). The catcher will start the event by throwing it to a teammate.  Each member of the team must touch the ball in their position.  The time will start when the catcher throws and will stop when the catcher receives the final throw. ANY DROPPED BALLS OR BAD THROWS ARE CONSIDERED LIVE AND TIME WILL KEEP RUNNING! 

BASE RUNNING - (4 Players) 
Four (4) players from each team will be allowed to participate.    Each player will start inside the batter's box and run the bases.  Players must touch the preceding runner before they can go.  Time will start on the first step and end when touching home plate.  Any additional player who has not participated in any event can participate.
 
HOME RUN DERBY – (2 Players) 
Two (2) players from each team will be allowed to participate.  Each player will get five (5) outs.  Each batter must provide his own pitcher.  Any ball not hit over the homerun marker will be counted as an out.  The batter may take two (2) pitches.  Once the batter has used his two (2) takes, each pitch after that is not swung at will be an out.
 
FLAME THROWER – (3 Players) 
Three (3) players from each team will be allowed to participate.  Each participating player should be fully warmed up prior to pitching.  Each player will have three throws to reach their maximum velocity.  The fastest pitch wins.  In the event of a tie, we will average the three throws to determine the winner.  If this method does not break the tie, we will have a throw off to determine the winner.  

June 27th : Pool Play will begin 

June 28/29th : Bracket play 

June 30th: Bracket concludes

Format

5-DAY EVENT PITCHING RULES 

2 Pool games
3 Game Guarantee bracket play
Schedule/Scores Brackets Event Info   Pool Standings
Daily Leaders